Connect 4 Program Python Dummies
Connect Four (or Four in a Row) is a two-player strategy game. Each player takes turns dropping a chip of his color into a column. The first player to align four chips wins. The Connect 4 game is a solved strategy game: the first player (Red) has a winning strategy allowing him to always win. OOP can make development faster, and your applications run faster. During this tutorial I'll demonstrate how to build an ActionScript Connect 4 game, using an organized OOP approach. Beginning to Program in Python. Connect with thousands of other learners and debate ideas. Fortunately an experienced programmer in any programming language. Tutor Connect; Videos; Search. Python Basic Tutorial; Python. This tutorial is designed for software programmers who need to learn Python programming language. Connect 4 java program help. Dreamcast rom pack torrent.
#! /usr/bin/env python3 |
from itertools import groupby, chain |
NONE='.' |
RED='R' |
YELLOW='Y' |
defdiagonalsPos (matrix, cols, rows): |
''Get positive diagonals, going from bottom-left to top-right.'' |
for di in ([(j, i - j) for j inrange(cols)] for i inrange(cols + rows -1)): |
yield [matrix[i][j] for i, j in di if i >=0and j >=0and i < cols and j < rows] |
defdiagonalsNeg (matrix, cols, rows): |
''Get negative diagonals, going from top-left to bottom-right.'' |
for di in ([(j, i - cols + j +1) for j inrange(cols)] for i inrange(cols + rows -1)): |
yield [matrix[i][j] for i, j in di if i >=0and j >=0and i < cols and j < rows] |
classGame: |
def__init__ (self, cols=7, rows=6, requiredToWin=4): |
''Create a new game.'' |
self.cols = cols |
self.rows = rows |
self.win = requiredToWin |
self.board = [[NONE] * rows for _ inrange(cols)] |
definsert (self, column, color): |
''Insert the color in the given column.'' |
c =self.board[column] |
if c[0] !=NONE: |
raiseException('Column is full') |
i =-1 |
while c[i] !=NONE: |
i -=1 |
c[i] = color |
self.checkForWin() |
defcheckForWin (self): |
''Check the current board for a winner.'' |
w =self.getWinner() |
if w: |
self.printBoard() |
raiseException(w +' won!') |
defgetWinner (self): |
''Get the winner on the current board.'' |
lines = ( |
self.board, # columns |
zip(*self.board), # rows |
diagonalsPos(self.board, self.cols, self.rows), # positive diagonals |
diagonalsNeg(self.board, self.cols, self.rows) # negative diagonals |
) |
for line in chain(*lines): |
for color, group in groupby(line): |
if color !=NONEandlen(list(group)) >=self.win: |
return color |
defprintBoard (self): |
''Print the board.'' |
print(''.join(map(str, range(self.cols)))) |
for y inrange(self.rows): |
print(''.join(str(self.board[x][y]) for x inrange(self.cols))) |
print() |
if__name__'__main__': |
g = Game() |
turn =RED |
whileTrue: |
g.printBoard() |
row =input('{}'s turn: '.format('Red'if turn REDelse'Yellow')) |
g.insert(int(row), turn) |
turn =YELLOWif turn REDelseRED |
commented Sep 28, 2016
Hi, I've tried this but it comes up with these errors: Traceback (most recent call last): |
Python Code For Dummies
commented Sep 23, 2017
That's how the code displays the winner. However, I noticed that R is the only piece that gets put on the board. Why does that happen? |
commented Feb 20, 2018 • edited
edited
This is the best winner check implementation, I just want to understand diagonalsPos and diagonalsNeg do? |